
If you purchased through DLsite you can download it again there, but as always, the DLstie version takes several days to update, I’ll let you know when it’s ready. This update is not as big as Xenotake’s update was, in fact there’s nothing new or heavily changed or fixed, GHV was already “more complete” so to speak, except for a 3 year old bug I was able to fix, the one at the big door with the 2 statues, several people reported it, thanks for letting me know and sorry it took so long to fix. One of the big changes for this release is the charging mechanism.So it was mostly small fixes as a re-release for itch.io, since as you know, I stopped using direct paypal purchases, so if you already played it, this update is not that necessary. I spent a lot of time trying to get it working and giving the skills the appropriate charged properties. And since charging requires you to hold down a button, skills now only activate when you 'release', as opposed to 'pressing' like before (I feel like this may throw people off).Īnother big change is the "end of round" handling. Previously one can access the Skill Menu and make changes any time, but now you can only do so after finishing the round. A harmless wooden sign will spawn, in which players will have to destroy to proceed.

Tell me what you think about the changes! I figured that after a long hard ROUND of enemies, one would like a breather to test out skills and such. Meanwhile I've been playing with Anthophobia since the game was recently released (should be pending for DL Site). Now only able to access Skill Menu at end of each round.Skills can now be reset when at max level if you so wish.Cultist boss now damages player on teleport.Currently all active skills are charge-able.Skills now activate upon button-release, as opposed to button-press before.Charge mechanism by holding down a respective skill's button.Seems like they're planning additional content too! And since sprited sex is likely the reason you are here, Anthophobia has tons of them.

You might run into a fatal error (game will abort) stating "instance cannot be found". Numpad 0 - Trips the player (or press Ctrl) Shield throw sometimes immediately hit the same enemy more than once.I have applied some codes to curb this error but I might have missed some parts.
